Sticking with Old Versus Trying New Things

There’s a couple of ideas I’ve been trying to conceptualize in my mind regarding habits in gaming, mine and others’. I’m not sure what the proper term for it is, and my brief searches in the thesaurus are unsuccessful. I’m thinking about one’s propensity for sticking with things they know and like versus their willingness to try new experiences. In psychological personality tests, this is called Openness to Experience.

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See Me in +R

GGAC_Baiken_PortraitFrosty Faustings happened just over two weeks ago, and I had a really good time. My favorite parts were meeting up with real +R enthusiasts, people who harbor love for the older game despite the prevalence of its successor, Guilty Gear Xrd SIGN. Guilty Gear XX Accent Core Plus R holds up amazingly well, as though it were a favorite Street Fighter game of ages past.

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Game of the Year 2015

As 2015 wraps up, I’ve decided to write up a quick post that’s a small reflection on this years’ titles. Nothing major, because I haven’t even played some of the biggest contenders (such as The Witcher 3, I don’t have the equipment for it). Therefore, I’ve got a much more personal, unexpected candidate, similar to how Terraria was my game of the year in 2013. It’s a choice from the “indie” pool again.

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What I’ve Been Playing

It’s been forever since I paid attention to Omnomgames. Sometimes I wonder if blogging is worth it at all these days. Everything’s online now — millions of Tweets and Facebook statuses that are like mini blogs show up faster than we can refresh the page. I suppose it’s better to resist that train of thought and turn back before it gets too dark. After all, there’s also writing for the sake of writing.

Leaving Indie Game Magazine was a tough decision, and I’m still not sure what I’m doing right now. I’m loosely “freelancing” but I doubt I can pull that off even remotely close to full-time. Blogging could be an alternative to keep writing random thoughts about games if my career ends up going in a different direction. Which seems quite likely now.

Oh duh, forgot one big thing. My article about Yandere Simulator got published on Playboy! Hell yes.

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Guilty Gear Xrd -SIGN- First Impressions

It’s a pretty titanic moment in my “gaming career,” in my lifetime, even — although it doesn’t feel as jarring or emotional as it sounds. Having played Guilty Gear for nearly a decade, and Accent Core, which was the latest, and longest-running game in the series (approximately 2007 until 2013), it definitely was a big deal to play the next generation Xrd -SIGN- last night.

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Persona 4 Arena Ultimax Impressions

It’s been a long wait for the sequel to Persona 4 Arena, especially since there’s always plenty of Japanese footage to ogle. There’s been a surprisingly short amount of time between the JP and US disk release, so while I’ve been messing around with the overseas version leading up to Sept. 30th, I got it now, all to myself. Instead of doing a proper review, I’d rather lay out a few thoughts, informally. If ArcSys x Atlus’s main goal was to shake things up, they dramatically succeeded. Those who hate one-hit-decisive games and thought the original Arena was like that, … Continue reading Persona 4 Arena Ultimax Impressions

Black Disk #2: Risk of Rain Soundtrack

blackdiskriskofrain Black Disk is a segment where I examine some awesome music from a video game. 

This time we’re looking at Risk of Rain, an impressive indie rogue-like in space. But we won’t be talking about the challenging gameplay or any of the cool classes – we’ll listen to the tunes produced by the amazing Chris Christodoulou. The first track, that you should have playing now, is “Chanson d’Automne..”

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